Result: pass
| Detail | Value |
|---|---|
| Returncode | 0 |
| Time | 0:00:00.941767 |
| Stdout |
piglit: info: Falling back to GL 1.0 compatibility context
piglit: info: Falling back to GL 1.0 compatibility context
Generating vertex shaders...
#version 120
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0) in vec4 piglit_vertex;
layout(location = 1) in vec3 vertex_color;
layout(location = 3) out vec3 a;
const vec4 offset = vec4(2, 0, 0, 0);
uniform mat4 transform;
void main()
{
gl_Position = transform * (piglit_vertex + offset);
a = vertex_color;
}
Generating fragment shaders...
#version 120
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: enable
#if __VERSION__ >= 130
layout(location = 0) out vec4 out_color;
#else
#define out_color gl_FragColor
#endif
layout(location = 3) in vec3 b;
const vec3 color_offset = vec3(1, -3, 21);
void main()
{
out_color = vec4(b + color_offset, 1.);
}
|
| Stderr |
piglit: error: waffle_context_create failed due to WAFFLE_ERROR_UNKNOWN: eglCreateContext failed with error EGL_BAD_MATCH(0x3009) piglit: error: Failed to create waffle_context for OpenGL 3.1 Forward-Compatible Core Context piglit: error: waffle_context_create failed due to WAFFLE_ERROR_UNKNOWN: eglCreateContext failed with error EGL_BAD_MATCH(0x3009) piglit: error: Failed to create waffle_context for OpenGL 3.1 Forward-Compatible Core Context |
| Environment |
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm" |
| Command |
/home/andreas/nfs/piglit/bin/arb_separate_shader_object-400-combinations -fbo --by-location -auto |
| dmesg |